ClaudeSuperPower

shader-dev

Skill

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Install

git clone https://github.com/nexu-io/open-design.git ~/.claude/skills/shader-dev

What is shader-dev?

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

What this can do

Capabilities declared in this component's own frontmatter — not inferred.

Inherit all session tools

Declares no tool restrictions — inherits every session tool

~37 tokens of context used while enabled, before you invoke anything

Documentation

README · ~1 min read

shader-dev

Curated from the MiniMax AI team.

What it does

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.

Source

How to use

This catalogue entry advertises the skill in Open Design so the agent discovers it during planning. To run the full upstream workflow with

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