revenuecat-testing-setup
SkillSet up a testing environment for RevenueCat purchases without charging real money. Use when the user says test RevenueCat purchases, sandbox setup, StoreKit configuration file, license tester, how do I test purchases without real money, set up sandbox account, internal testing track, or test paywall
Install
git clone https://github.com/RevenueCat/rc-claude-code-plugin.git ~/.claude/skills/revenuecat-testing-setupWhat is revenuecat-testing-setup?
Set up a testing environment for RevenueCat purchases without charging real money. Use when the user says test RevenueCat purchases, sandbox setup, StoreKit configuration file, license tester, how do I test purchases without real money, set up sandbox account, internal testing track, or test paywall on iOS, Android, Kotlin Multiplatform, Flutter, or React Native.
What this can do
Capabilities declared in this component's own frontmatter — not inferred.
Inherit all session tools
Declares no tool restrictions — inherits every session tool
~91 tokens of context used while enabled, before you invoke anything
Documentation
README · ~5 min readrevenuecat-testing-setup: set up a testing environment for RevenueCat purchases
Use this skill when the user wants to test purchases against RevenueCat without charging real money. Each store has its own testing channel, and each channel has different fidelity and iteration cost.
1. Detect the platform
Inspect the working directory and pick the first match, from top to bottom:
- React Native:
package.jsonhas areact-native-purchasesentry, orreact-nativeas a dependency → readplatforms/react-native.md. Ifexpois also a dependency, note it as an Expo project. - Flutter:
pubspec.yamlexists at the project root → readplatforms/flutter.md. - Kotlin Multiplatform:
build.gradle.ktscontains akotlin { … }multiplatform source sets block, or depends oncom.revenuecat.purchases:purchases-kmp*→ readplatforms/kmp.md. - Android (native):
build.gradle(.kts)appliescom.android.application(and is not KMP) → readplatforms/android.md. - iOS (native):
Package.swift,*.xcodeproj,*.xcworkspace, orPodfileat the project root → readplatforms/ios.md.
If several match (e.g. an ios/ folder inside a Flutter project), pick the outermost project, the one that owns the build. If still ambiguous, ask the user which platform they want to configure.
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