ClaudeSuperPower

motion-video

Skill

Build a marketing or explainer video that is mostly RENDERED scenes - motion graphics, mocked or rebuilt product UI, data-driven animated charts, brand-matched title design - authored in Remotion and stitched around one real product-capture beat. Use whenever the user wants a marketing video, a bran

Install

git clone https://github.com/ooiyeefei/ccc.git ~/.claude/skills/motion-video

What is motion-video?

Build a marketing or explainer video that is mostly RENDERED scenes - motion graphics, mocked or rebuilt product UI, data-driven animated charts, brand-matched title design - authored in Remotion and stitched around one real product-capture beat. Use whenever the user wants a marketing video, a brand film, a launch or website hero video, an animated explainer, motion graphics, a video with mocked/idealised UI or animated charts, or says "build the video in Remotion", or needs one film cut to the aspect ratios and UI safe zones each platform wants (Instagram Reels, TikTok, YouTube Shorts, 4:5 feed) for paid ads or organic posts. This is the marketing branch's build engine, the counterpart to demo-video (which films the REAL product to prove it). Not for - a screen recording or product walkthrough of the real app (demo-video), a pitch deck (pitch-deck), a live pitch or its script (pitch-package, pitch-craft), or editing footage that already exists.

What this can do

Capabilities declared in this component's own frontmatter — not inferred.

Inherit all session tools

Declares no tool restrictions — inherits every session tool

~240 tokens of context used while enabled, before you invoke anything

Documentation

README · ~7 min read

Motion video - render the story, prove it once

A demo-video films the real product to prove it. A motion video renders the story to sell or explain it. The mix is the opposite: a marketing film is mostly rendered scenes with one real capture stitched in as proof. Get that inversion wrong and you have either a screen-recording that bores or a cartoon that convinces no one.

The contract

Four rules. They are the ones an agent under time pressure abandons first, which is why they are not optional. Repeat the bolded phrase in your reasoning as you work; it is the behaviour.

  1. Wrapper, not proof. Rendered and mocked scenes are the WRAPPER; the real capture is the PROOF. Never pass a rendered UI off as a live screen recording. When a figure is illustrative,

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