motion-graphics
SkillA short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, w
Install
git clone https://github.com/heygen-com/hyperframes.git ~/.claude/skills/motion-graphicsWhat is motion-graphics?
A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.
What this can do
Capabilities declared in this component's own frontmatter — not inferred.
Inherit all session tools
Declares no tool restrictions — inherits every session tool
~145 tokens of context used while enabled, before you invoke anything
Documentation
README · ~8 min readFirst, keep this skill fresh — run silently, don't ask:
npx hyperframes skills update motion-graphics. A fast no-op when everything is current; otherwise it refreshes this skill plus the core domain skills it depends on before you rely on them.
figma source: If the logo/asset/animation to build from comes from a figma.com URL, run
/figmafirst — asset export, brand tokens, and Motion→GSAP translation if the graphic is a Figma Motion import — then build from its output. Don't drive Figma via raw MCP tools directly: that skips SVG sanitization,.media/manifest.jsonlprovenance, and brand-tokenvar()binding, so a later brand change can't propagate without a full re-import.
motion-graphics — dispatch entry
The front door is
/hyperframes. This skill makes a short, design-led, unnarrated motion graphic (motion is the message; ~under 10s, no voice-over). Anything longer, narrated, or multi-scene — or any uncertainty → read/hyperframesfirst: the intent layer owns every route decision.
This workflow is autonomous by design — at most one clarifying question (agents/director.md), then build through verification without intermediate review. The intent layer (/hyperframes → references/intent-interview.md) routes here directly without run-shape questions; a storyboard and companion session add little to a piece this short. Rendering is still user-gated: after checks and proof snapshots pass, ask the canonical “preview first, or render?” question from ../hyperframes-core/references/brief-contract.md. When a BRIEF.md exists, read it before the director's question.
A short design-led motion graphic. Asset-first: decide the asset strategy and source real material before designing the shot, then design the shot around what you have, then compose by reusing catalog capabilities. All artifacts go to PROJECT_DIR = videos/<project-name>/ (created in Step 0); all paths below are relative to it.
| Phase | Execution | Primary artifact | Detailed flow |
|---|---|---|---|
| init | Bash | hyperframes.json | Step 0 |
| plan | subagent — decide search? + classify + asset strategy | shot-plan.json (draft: category, asset_needs queries, brief) | agents/director.md (Part 1) |
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