hatch-pet
SkillCreate, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent un
Install
git clone https://github.com/nexu-io/open-design.git ~/.claude/skills/hatch-petWhat is hatch-pet?
Create, repair, validate, preview, and package Codex-compatible animated pet spritesheets from character art, screenshots, generated images, or visual references. Use when a user wants to hatch a Codex pet, create a custom animated pet, or build a built-in pet asset with an 8x9 atlas, transparent unused cells, row-by-row animation prompts, QA contact sheets, preview videos, and pet.json packaging. This skill composes the installed $imagegen system skill for visual generation and uses bundled scripts for deterministic spritesheet assembly.
What this can do
Capabilities declared in this component's own frontmatter — not inferred.
Inherit all session tools
Declares no tool restrictions — inherits every session tool
~136 tokens of context used while enabled, before you invoke anything
Documentation
README · ~14 min readHatch Pet
Open Design integration. This is the unmodified Codex
hatch-petskill, vendored underskills/hatch-pet/so any Open Design agent can run it. After the skill finishes packaging, the resultingspritesheet.webp(under${CODEX_HOME:-$HOME/.codex}/pets/<pet-name>/) can be imported into the floating pet companion via Settings → Pets → Import Codex sprite. The import flow auto-detects the 8×9 /192×208atlas and lets the user pick which animation row to play (idle, running-right, waving, …).
Overview
Create a Codex-compatible animated pet from a concept, one or more reference images, or both. This skill owns pet-specific prompt planning, animation rows, frame extraction, atlas geometry, QA, previews, and packaging. It delegates visual generation to $imagegen.
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