ClaudeSuperPower

chat-motion-overlay

Skill

Generate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable shor

Install

git clone https://github.com/nexu-io/open-design.git ~/.claude/skills/chat-motion-overlay

What is chat-motion-overlay?

Generate configurable chat motion overlays from a transcript or screenshot, including plain bubble scenes, app-style chat containers, optional device frames, preset or uploaded avatars, nickname display rules, and transparent-video-ready Remotion bundles. Use when Codex needs to create reusable short-form chat clips for Douyin, demo videos, story reenactments, social-message proof scenes, or embeddable alpha overlays for Hyperframe and Remotion workflows.

What this can do

Capabilities declared in this component's own frontmatter — not inferred.

Inherit all session tools

Declares no tool restrictions — inherits every session tool

~115 tokens of context used while enabled, before you invoke anything

Documentation

README · ~2 min read

Chat Motion Overlay

Turn chat content into a configurable motion overlay clip instead of a single hard-coded WeChat mock.

Workflow

  1. Normalize the chat input.

    • If the user gives a screenshot, extract the visible messages into the transcript format in references/input-format.md.
    • If the user gives plain text, keep one message per beat and preserve exact wording when authenticity matters.
    • For screenshots, use visible avatars as clues for participant count and message grouping, but do not crop or recreate avatar images by default. Infer participants and sides, then render with preset avatars unless the user provides avatar files or explicitly requests screenshot-derived avatars.
  2. Choose a scene config.

    • Read references/config-schema.md.
    • Decide container style, avatar mode, device frame, nickname mode, and delivery format before generating the bundle.

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