ClaudeSuperPower

unreal-engine-skills-for-claude-code

Plugin

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.

Install

claude plugin install unreal-engine-skills-for-claude-code@claude-plugins-official

What is unreal-engine-skills-for-claude-code?

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.

What's inside

4 bundled components — installing the plugin installs all of them.

What this can do

Capabilities declared by the plugin's own components — read straight from their frontmatter, not inferred.

Inherit all session tools

3 components declare no tool restrictions

~778 tokens of context used while enabled, before you invoke anything

Trust

87/100 · Excellent

2 factors scored below maximum

Unscoped tools

Documentation

README · ~5 min read

Unreal Engine Skills for Claude Code

Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.

Contents

Skills

  • unreal-mcp (skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.

Hooks

  • SessionStart (hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers the unreal-mcp skill. Runs on startup, resume, and clear.

Prerequisites

  1. Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled (AllToolsets provides the tools; the server exposes none without it)
  2. Editor running with the MCP server started - run ModelContextProtocol.StartServer in the console, or enable bAutoStartServer per skills/unreal-mcp/references/setup.md

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