unreal-engine-skills-for-claude-code
PluginControl Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Install
claude plugin install unreal-engine-skills-for-claude-code@claude-plugins-officialWhat is unreal-engine-skills-for-claude-code?
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
What's inside
4 bundled components — installing the plugin installs all of them.
Skills (3)
create-toolset
Use this skill when authoring or extending an Unreal Engine toolset, a class of static, AI-callable functions registered with `ToolsetRegistry` and exposed through the unreal-mcp server. Trigger when the user wants to add, expose, or register a new tool method, create a new toolset, or extend an exi
unreal-mcp
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level
unreal-skill
Use this skill when creating, editing, or reviewing an Unreal Engine Agent Skill, a named bundle of instructions registered with the unreal-mcp server (distinct from Claude Code's harness skills under `.claude/skills/`). Trigger when the user wants to add or change a skill that the in-editor agent w
What this can do
Capabilities declared by the plugin's own components — read straight from their frontmatter, not inferred.
Inherit all session tools
3 components declare no tool restrictions
~778 tokens of context used while enabled, before you invoke anything
Trust
87/100 · Excellent2 factors scored below maximum
Documentation
README · ~5 min readUnreal Engine Skills for Claude Code
Control Unreal Editor directly from Claude Code via MCP. Hundreds of tools exposed via Unreal's ToolsetRegistry across 30+ toolsets: actors, blueprints, materials, Niagara, Control Rigs, Sequencer, State Trees, widgets, Gameplay Ability System, automation testing, and more.
Contents
Skills
unreal-mcp(skills/unreal-mcp) - instructions and workflows for driving the Unreal Editor via MCP.
Hooks
- SessionStart (
hooks/unreal-context.sh) - injects a short note identifying the repo as an Unreal Engine project so Claude defaults to UE conventions (C++/UObject, Slate, UHT) and prefers theunreal-mcpskill. Runs onstartup,resume, andclear.
Prerequisites
- Unreal Editor with the ModelContextProtocol and AllToolsets plugins enabled (
AllToolsetsprovides the tools; the server exposes none without it) - Editor running with the MCP server started - run
ModelContextProtocol.StartServerin the console, or enablebAutoStartServerperskills/unreal-mcp/references/setup.md
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